An
animation is defined as a visual change in a scene with respect to time. PicAnimate Review
The visual change in the scene is not only associated with the change
in the position of the object, but also with its shape, color,
transparency, structure and texture. An important point about animation
is that it usually signifies the hand drawn or artificially drawn
sequence of images, which contrasts to the movies where actors'
performances with real-world scenes are recorded. In early times,
animations were made by hand by drawing every scene one by one on paper
and then painted.This method was obviously very troublesome and
time-consuming. Nowadays, the use of computer technology has made the
animation process progressively simpler and more powerful. The process
of drawing images and playing them back at a high speed with the help of
computer software in order to create an illusion of movement is
referred to as computer animation. The illusion of movement is created
by displaying an image on the computer screen, PicAnimate Bonus then quickly replacing it
by a new image, which is similar to the previous image, but shifted
slightly.
The field of computer animation is a subset of both
computer graphics and animation technologies. Computer animation is
generally achieved through a series of geometric
transformations-scaling, translation, rotation or any mathematical
technique-to produce a sequence of scenes. In addition, the animation
can be produced by varying any of the following:
· Camera
parameters: It involves the camera position with respect to the object,
distance from the object, orientation, and focus.
· Lighting conditions: It involves direction and color of light, number of lights, and so on.
These
days computer animation is widely used in the entertainment industry
for producing motion pictures, cartoon movies, and video games. In
addition, it is being used in education and training, industrial
applications, virtual reality systems, advertising, PicAnimate Review scientific
visualization and many engineering applications.
In the early
days, an animation sequence was created by drawing different images in
different frames and then showing them at a high speed. However, these
days, animations are created with the help of computers. In computer
animation, the frames required for animation are generated using
computers, and are then displayed on an output device at a high speed. A
basic approach to design an animation sequence consists of the four
stages, namely, storyboard layout, object definitions, key frame
specifications, and generation of in-between frames.
PicAnimate
i.
Storyboard layout: The storyboard is an outline of the action. This
stage basically defines the motion sequence of the object as a set of
basic events that are to take place. For example, while creating an
animation sequence of cricket play, the storyboard layout would consist
of action and motion of batting, bowling, fielding, running, and so on.
Depending on the type of animation to be created, the storyboard
consists of a set of rough sketches, PicAnimate Review models, or even in some cases it
could be verbal description or list of basic ideas of the motion.
ii.
Object definitions: Once the storyboard layout has been prepared,
the next step is to define all the objects or participants in the
action. The objects are generally described in terms of their
dimensions, shapes (such as polygons or spline surfaces), colors,
movements, or any other additional information which can help in
defining the objects. For example, while creating animation for cricket
play, the object definitions could be player's dimensions, colors of
their uniform, dimensions of the ball, bat, stumps, etc.
iii.
Key frame specifications: The next step in the process of creating
animation is to specify key frame specification. A key frame is a
detailed drawing of the scene at a certain time in the animation
sequence. In each key frame, the position, color, shapes, etc., PicAnimate Review of all
the objects is positioned according to a particular point of time for
that frame. More the number of frames, smoother will be the animation.
For complex motions, one need to specify more key frames as compared to
simple, slowly varying motions. Some key frames are specified at extreme
positions, where others are spaced such that the time interval between
them is not too large.
iv. Generation of in-between frames:
Once the key frames are specified, the next step is to generate
intermediate frames. The total number of in-between frames required for
an animation depends on the display media that is to be used. PicAnimate Reviews For
example, film requires 24 frames per second, and graphics terminals
require more than 60 frames per second. Typically, time intervals for
the motion are set up such that there are three to five intermediate
frames between any two key frames. In addition, some key frames can also
be duplicated depending on the speed specified for the motion. For
example, for a one-minute film sequence with no duplication, 1440 frames
would be required, and if we put five intermediate frames between any
two key frames, then 288 key frames would only be required.
There
are twelve basic principles of animation which were introduced by the
Disney animators Ollie Johnston and Frank Thomas in 1981 in their book
The Illusion of Life: Disney Animation. PicAnimate Review The main aim of the principles
was to produce an illusion of characters adhering to the basic laws of
physics. However, these laws also dealt with more abstract issues, such
as emotional timing and character appeal. The twelve basic principles of
animation are described as follows:
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